井字棋
简介
这是一个展示如何实现井字棋的示例。它包括:
-
如何使用
amp-state
来维护游戏状态。 -
如何使用表达式来检测获胜走法。
-
如何使用操作和事件来创建交互式游戏体验。
设置
交互式游戏体验需要 amp-bind
。
<script async custom-element="amp-bind" src="https://cdn.ampproject.org/v0/amp-bind-0.1.js"></script>
初始游戏状态
我们使用一个名为 gameState
的 amp-state
来保存游戏状态。此外,一些状态值没有初始化,但在下面会进行解释:
currentPlayer
:可以是 1 或 -1,分别代表 ⚡ 和 O。board
:存储棋盘状态。此对象有 9 个属性,从a
到i
,表示从左上到右下的格子。tr
、mr
、br
、lc
、mc
、rc
、fd
、bd
:读作顶行、中行等等,这 8 个值保存了朝向每个可能获胜状态的计数。
<amp-state id="gameState">
<script type="application/json">
{
"currentPlayer": 1,
"displayValues": {
"-1": "O",
"1": "⚡"
}
}
</script>
</amp-state>
显示获胜
要检测是否获胜,我们检查是否有任何计数达到正 3 或负 3。
开始游戏!
⚡ 获胜!!!
O 获胜!!!
<div class="results-component">
<h1 [class]="max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3 ? 'hide' : 'show'">Let's play!</h1>
<h1 [class]="max(tr,br,lc,rc,fd,bd,mc,mr) == 3 ? 'show' : 'hide'" class="hide">⚡ wins!!!</h1>
<h1 [class]="min(tr,br,lc,rc,fd,bd,mc,mr) == -3 ? 'show' : 'hide'" class="hide">O wins!!!</h1>
</div>
处理玩家的回合
游戏棋盘的每个格子都是一个按钮。当走了一步棋时,状态会更新
-
相应的计数会增加或减少。例如,下左上格会改变 3 个可能获胜状态的计数:
tr
、lc
和bd
(顶行、左列和后向对角线)。 -
board
的状态会更新,以记录该格子已填充。 -
游戏切换到另一位玩家,将当前玩家乘以
-1
。
每个格子的显示属性会根据此状态变化进行更新
-
[text]
:每个格子要么不包含任何内容,要么包含来自board
的相应值。 -
[class]
:如果已达到此格子的任何获胜状态,则会相应地更改背景。 -
[disabled]
:如果已出现获胜,或格子已经下过棋,则必须禁用此按钮。
<div class="board-component">
<table>
<tr>
<td class="cell">
<button on="tap:AMP.setState({
tr: tr + gameState.currentPlayer,
lc: lc + gameState.currentPlayer,
bd: bd + gameState.currentPlayer,
board: {
a: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.a ? board.a : ''" [class]="max(abs(tr),abs(lc),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.a || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-vert">
<button on="tap:AMP.setState({
tr: tr + gameState.currentPlayer,
mc: mc + gameState.currentPlayer,
board: {
b: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.b ? board.b : ''" [class]="max(abs(tr),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.b || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell">
<button on="tap:AMP.setState({
tr: tr + gameState.currentPlayer,
rc: rc + gameState.currentPlayer,
fd: fd + gameState.currentPlayer,
board: {
c: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.c ? board.c : ''" [class]="max(abs(tr),abs(rc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.c || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
</tr>
<tr>
<td class="cell cell-horiz">
<button on="tap:AMP.setState({
mr: mr + gameState.currentPlayer,
lc: lc + gameState.currentPlayer,
board: {
d: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.d ? board.d : ''" [class]="max(abs(mr),abs(lc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.d || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-horiz cell-vert">
<button on="tap:AMP.setState({
mr: mr + gameState.currentPlayer,
mc: mc + gameState.currentPlayer,
fd: fd + gameState.currentPlayer,bd: bd + gameState.currentPlayer,
board: {
e: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.e ? board.e : ''" [class]="max(abs(mr),abs(mc),abs(fd),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.e || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-horiz">
<button on="tap:AMP.setState({
mr: mr + gameState.currentPlayer,
rc: rc + gameState.currentPlayer,
board: {
f: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.f ? board.f : ''" [class]="max(abs(mr),abs(rc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.f || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
</tr>
<tr>
<td class="cell">
<button on="tap:AMP.setState({
br: br + gameState.currentPlayer,
lc: lc + gameState.currentPlayer,
fd: fd + gameState.currentPlayer,
board: {
g: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.g ? board.g : ''" [class]="max(abs(br),abs(lc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.g || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell cell-vert">
<button on="tap:AMP.setState({
br: br + gameState.currentPlayer,
mc: mc + gameState.currentPlayer,
board: {
h: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.h ? board.h : ''" [class]="max(abs(br),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.h || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
<td class="cell">
<button on="tap:AMP.setState({
br: br + gameState.currentPlayer,
rc: rc + gameState.currentPlayer,
bd: bd + gameState.currentPlayer,
board: {
i: gameState.displayValues[gameState.currentPlayer]
},
gameState: {
currentPlayer: gameState.currentPlayer * -1
}
})" [text]="board.i ? board.i : ''" [class]="max(abs(br),abs(rc), abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.i || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play">
</button>
</td>
</tr>
</table>
</div>
重置游戏状态
要开始新游戏,board
和 8 个计数会重置为 null
,并且 currentPlayer
会重置为 ⚡
。
<div class="reset-component">
<button class="reset-button" on="tap:AMP.setState({
gameState: {
currentPlayer: 1,
displayValues: {
'-1': 'O',
'1': '⚡'
}
},
tr: null,
mr: null,
br: null,
lc: null,
mc: null,
rc: null,
fd: null,
bd: null,
board: null
})">
Restart game
</button>
</div>
最佳技巧
把 ⚡ 放在中心方格!
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撰写者: @garanj